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I wrote many times the random generation of maps in D3 lacks quality. This should be always a top priority for an aRPG game, especially one of the caliber of Diablo 4.
#Reddit diablo 4 Pc
Or it is, but it is creating console-like environments, because consoles have more priority than PC profits wise.ĭiablo 4 needs superb randomization of map areas, zones and dungeons.
#Reddit diablo 4 generator
Maybe this kind of stuff is not that common to witness, but my fear is that the random procedural map/tiles generator is not on the level I want it to be. This tunnel is the same no matter if you go left or right - its size, width and appearance are not that random as these would be in nature. It creates the feeling that you are going through a tunnel made by some evil trapper, not randomly spawned by nature. But do we have such in Diablo 4?įrom what I saw of the gameplay shown at the panels, the dungeon corridors and paths are linear and narrow. Such kind of view is great for games with complex and diverse paths.
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#Reddit diablo 4 full
The most competitive games online have a top-down view and I am extremely happy this is the case in Diablo 4, just as it was in previous games from the series.Īn isometric top-down view compared to other types of views allows the player to have a full awareness of what is going on around him. And if a key is not working properly or my mouse has dust beneath it, it is of utmost importance for me to fix these, because besides being a PC gamer, I am also a competitive gamer. I communicate with the machine through keyboard and mouse. I hope my post will change the vision of at least a tiny percent of these people.
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Many posters want something exactly the way it was in previous Diablo games without realizing that the current version of it in Diablo 4 is better. I am going to go in-depth with these topics below and explain the problems I see there, but also defend the current iteration of some of the systems that are creating much tension in the Diablo community. Keep up the good work in the years to come!
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There is nothing better than building a game together with your player base! I wish you all the best Diablo 4 team. Last, I am very happy that the Diablo 4 developers will be listening to the community through their quarterly discussions on crucial topics. The forges are burning hot and this time is for real. There is no better time to improve Diablo 4 with our feedback as of now. I would love to see such discussions organized by streamers who love and care for Diablo. Whether or not you like something about the game, put your arguments in a way that will deliver productive discussions. Second, I want to say to the whole Diablo community that now is the time to support the Diablo 4 team with constructive opinions. The random stream of (un)conscious thoughts that brought us RMAH, trials, endless paragon with an absurd curve, bounties, sets as top tier, set dungeons, challenge rifts with no tier progression snapshotting low-skilled builds, are replaced with a very deep understanding of what is being built this time. And when you’ve got the approval of someone so critical about that stuff like myself, you are surely on the right track with your game.įrom what I saw and read in the last 3 days about Diablo 4 I can say with 100% certainty that this time the development team of Diablo 4 is designing the game with a plan in their heads. There is no TLDR.įirst, I want to say a big “Thank you!” to the whole Diablo 4 team for developing and creating such an epic game! This is the best aRPG ever by far, light-years ahead from everything else until now ever produced in this genre. Below are stated the contents of the post, so you can go to the part you are most interested in if you don’t have much time. Warning: This is a very long post requiring more than an hour to read.
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